All Classes and Interfaces

Class
Description
A unit to measure angles, with conversion of angles to degrees and radians.
https://mathworld.wolfram.com/AzimuthalEquidistantProjection.html
An axis-aligned, 2D bounding box using double-precision floating-point coordinates.
Implementation of the BTE modified Dynmaxion projection.
A simple, immutable, quadtree-based implementation of a BVH (Bounding Volume Hierarchy) on arbitrary values implementing Bounds2d.
Represents one of the eight main cardinal and intercardinal directions.
Implementation of the Mercator projection, normalized between -1 and 1.
 
Implementation of the Dynmaxion like conformal projection.
Utilities for assisting in the parsing of latitude and longitude strings into Decimals.
A 2D bounding box consisting of 4 corners.
Implementation of the Dynmaxion projection.
Implementation of the Equal Earth projection
Implements the equirectangular map projection, which applies no transformation at all.
Mirrors the warped projection horizontally.
Mirrors the warped projection vertically.
Constants related to the Earth's geometry.
Support for various projection types.
Miscellaneous mathematical utilities for geographic and spherical calculations.
A 1-dimensional interval represented using double-precision floating-point coordinates.
Implementation of a segment tree along a single axis of a series of 2-dimensional line segments.
A node in the segment tree (either a leaf or internal node).
https://mathworld.wolfram.com/LambertAzimuthalEqual-AreaProjection.html
 
Applies a simple translation to the projected space, such that: x' = x + offsetX and y' = y + offsetY
 
A function that can apply a projection to a pair of lon/lat or x/y coordinates.
Warps a Geographic projection and applies a transformation to it.
 
Scales the warps projection's projected space up or down.
Implementation of the Sinusoidal projection.
https://mathworld.wolfram.com/StereographicProjection.html
Inverses the warped projection such that x becomes y and y becomes x.
The location of a tile in a 2D grid.
Implementation of the universal transverse Mercator projection.
Implementation of the web Mercator projection, with projected space normalized between 0 and 2^zoom * 256.